Arduino was born to teach Interaction Design, a design discipline that puts prototyping at the centre of its methodology. There are many definitions of Interaction Design, but the one that we prefer is this:
Interaction Design is the design of any interactive experience.
In today’s world, Interaction Design is concerned with the creation of meaningful experiences between us (humans) and objects. It is a good way to explore the creation of beautiful—and maybe even controversial—experiences between us and technology. Interaction Design encourages design through an iterative process based on prototypes of ever-increasing fidelity. This approach—also part of some types of conventional design—can be extended to include prototyping with technology; in particular, prototyping with electronics.
The specific field of Interaction Design involved with Arduino is often called physical computing (or Physical Interaction Design).
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